Space Abyss is a free, browser-based, persistent sci-fi sandbox MMORPG. It is a 2D pixel-art world you explore from above: fly a ship through the galaxy, land on planets, walk the decks of your own ships, and build almost anything you can manufacture.
Claim a planet with an AI Seed and decide the rules. Build stations, switch bodies, farm, salvage wrecks, and open portals between worlds. The current game client is the browser canvas client.
Space Abyss is in alpha, and it will stay there for a while. There is no launch date. The goal is to keep building the universe. It is made by one person, so expect bugs, sudden disconnects when updates go out, and low player counts.
There is no planned hard reset. If a planet needs to be regenerated or moved, an Annihilation Injector is placed near the spaceport. If players do not destroy it within a week, the planet is updated. If that planet is your home, destroy the beacon.
Numbers will change. Things will be rebalanced. Items are not taken from players unless they came from an exploit. If something looks broken in your favor, say so.
Space Abyss is meant to last. It stays alive as long as it is still the game I want to build. I would love for it to succeed financially, but that is not the reason it exists.
No. Events should belong to the world: bug infestations, alien attacks, things that happen in the galaxy.